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SCRATCH EVERYTHING

use unity editor with scenes scene 1 = level 1 and it's good to go. //fool


How it should work Edit

  1. New Game / Load File
  2. Add wave
  3. Add ship
  4. Give ship movement pattern (visual / drag'n'drop based)
  5. Copy-paste ship
  6. Adjust pattern
  7. Repeat from 2 or 3 or 4
  8. Save file

Save System Edit

object based system using json

{
    "waves":
    [
        {
            "level":n,
            "ships":
            [
                {
                    "id":n,
                    "spawn":Vector3,
                    "patternType":PatternType,
                    "pattern":
                    [
                        {
                            "m":AIMovementType,
                            "a": [ AIAttackType, ... ],
                            "moveTo":Vector3,
                            "radius":f,
                            "height":f,
                            "freq":f
                        },{...}
                    ]
                },{...}
            ]
        },
        {
            ...
        }
    ]
}

Pattern Type Edit

Simple

Does pattern and stops at the last position

Loop

when the last pattern is done, return to initial point and re-do the pattern

Destroy

when the last pattern is done explode

Basic Boss Editor Edit

Wave Editor Edit

Spawning


Movement Pattern

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